slay the spire spot weakness. Another reason is that ironclad decks do not require much energy to function well. slay the spire spot weakness

 
 Another reason is that ironclad decks do not require much energy to function wellslay the spire spot weakness  Reply

First turn of the round. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. But usually it is quite bad. Discard your hand then draw that many cards. I am 100. PM me with up to 7 [[cardname]] or [[relicname]]. When I started playing, it already had the effect it has now. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). As an Uncommon card, it appears as a reward for combat, although less often than Commons. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Corruption is good because it lets you get out your skills faster. It deals 3 damage to random enemy 3 times. All Discussions. Spot weakness is worse vs. hey! I did see some other posts about Spot Weakness bugs. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Ironclad doesn't have much of it so it's nice to work into your deck. It costed 1, and you picked 1 card in the hand to exhaust. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Strength: Limit Break + Inflame/Spot Weakness + multi-hit attacks. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Slay the Spire Indie game Roguelike Gaming. Slay the Spire Indie game Roguelike Gaming Role-playing video game. This was just a weird, very clear issue. Snecko Eye: Worth building around in advance. 3. Inflame, Body Slam, Rampage, Heavy Blade, Headbutt, Iron Wave, Uppercut, Spot Weakness, and Twin Strike. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Watcher cards are gained from Card Reward screens during games played with the Watcher. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. 2. Not playing Pact this turn. So with that effect, the. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. Members OnlineIt's almost never taken by any professional Slay the Spire players (they do only A20). Other decks can work as well. Pummel Ironclad Uncommon Attack. Heavy Blade Ironclad Common Attack. Storm of Steel is a rare Green skill card in Slay the Spire. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Weekly Patch 20: Immolate Cleave card damage buff. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. I very rarely pick this card personally. Discard your hand. Join. Also has synergy with. Enemy has attack numbers above. First turn of the round. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. Slay the Spire - Spot Weakness - Part 1 - get pumped - YouTube. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Yea, the run was virtually won in Act 1. This guide consists of tips and strategies that will hopefully help you achieve your 100%. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. You need to be able to mitigate that damage while scaling or dealing damage. The Defect has a lot of 2+ cost cards. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I know gfte does and I think maybe spot weakness, but not p-wail. It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. I mean many cards can be used to win with. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. This was just a weird, very clear issue. Strength affects Heavy Blade 3 (5) times. When Upgraded, Body Slam costs 0 Energy instead of 1. yea, pretty much all of this is spot on. So with that effect, the. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). This damage cannot be blocked. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. Weekly. I love this card. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Turns out vulnerability and general exhaust synergy is enough to win the game and does so with far more consistency due to its ability to draw through your. Pops off with Reaper. I got all 3 metalicise upgraded, anger, spot weakness and disarm. For Ironclad the easiest way to beat the Heart is with a barricade deck. 78 terms. ago. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Enemy has attack numbers above. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. Heavy Blade is crazy good with this strategy. My STR went from from 3 -> 6. First turn of the round. Choose: 1. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. Things like Demon Form, Limit Break, Spot Weakness, etc. Energy relic and non energy relic usually work as same in all fights. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Both the player characters and many enemy types are capable of gaining Strength. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. EpicElf42 • 6 yr. Headbutting a Spot Weakness before a defense/debuff turn is the best teacher. But since I also was interedes in how cards got changed, I have seen the old version. . Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. This was just a weird, very clear issue. It's going to consume everything until you're left with nothing in hand. Upon upgrade, it removes 3 Strength. When upgraded, it deals 10 damage instead of 7. I always go for centurion. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Ignore Demon Form, it's not a viable card please. It costed 1, and you picked 1 card in the hand to exhaust. 171K subscribers in the slaythespire community. Add a copy of this card into your discard pile. Also has a strong upgrade. As an Uncommon card, it appears as a reward for combat, although less often than Commons. It just runs out of steam too fast and your deck gets stacked with wounds and licks. Guardian loves multi-attacks, and will chew through the plated armor easily. Just depends on what your deck struggles with. Headbutt is a common card and can be obtained from card rewards screens. I then applied. It costed 1, and you picked 1 card in the hand to exhaust. Necronomicon is a Relic obtained through the Cursed Tome Event. Enemy has attack numbers above. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new. It has a burning blood relic and strong defense too. Slay the Spire. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Deceive Reality. 159. So id probably take inflame even though spot is a much better card. [/quote] You seem to be mixing up rarity of cards and efficiency. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Upgrading Feel No Pain increases the Block gain from 3 to 4. In Slay the spire, you cycle your deck multiple times, so it's. But since I also was interedes in how cards got changed, I have seen the old version. That's amusing. Enemy has attack numbers above. orb build or ginger relic go for gold. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. But at higher ascensions i would have been wrecked by some of the elites i took on. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Daily Discussion/Debate #144: Metallicize. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. When the enemy dies, deal damage to ALL enemies equal to its max HP. 2 Energy: Deal 21 (28) damage to ALL enemies. Generally I prioritize Act 1 Elites quite highly; I average ~2. Crippling Cloud (Silent - Skill) Cost: 2 Energy. Another reason is that ironclad decks do not require much energy to function well. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. At the end of your turn, gain 1 Weak. At the start of your turn, draw 1 card and discard 1 card. Each point of Strength gives +1 damage per hit. For me it'd be between fusion hammer and pyramid. But since I also was interedes in how cards got changed, I have seen the old version. kaosmark2 • Eternal One + Heartbreaker. I made a new version of my tier list: Hope some people will find something. Ginger: You can no longer become Weakened. Patch V2. First turn of the round. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. Between mutagenic. Wrath (Tantrum) and Divinity give her amazing burst damage options. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. hey! I did see some other posts about Spot Weakness bugs. Clothesline is an Attack card for the Ironclad. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Reckless Charge+ card nerfed damage by 1. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. artemisornova. I played Spot Weakness. Great deck cycling. I always wondered why Immolate card got that name. When I started playing, it already had the effect it has now. hey! I did see some other posts about Spot Weakness bugs. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 145. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Then there's the All for One shenanigans. ago. Utretch • 3 yr. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. Upon Upgrade, it costs 2 Energy to play instead of 3. This was just a weird, very clear issue. Spot Weakness, or Demon form, because every time I take a Limit Break before a. Today on Slay The Spire, we discover that the weakness was me. +2 draw every turn is so broken. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. ago. if. Exhaust. Exhaust. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Completely agree - I have tried to make Anger work every way possible. That comes out to 37. It deals 12 damage, and applies Weak for 2 turns. 177K subscribers in the slaythespire community. Combine these with an upgraded Limit Break and you should be. Daily Slay the Spire. A deck without one of these two methods seems to lose steam as the fights get longer. Ironclad still have other forms of draw. Can be upgraded any number of times. 1 Energy | Deal 2 damage 4 (5) times. Spot Weakness Ironclad Uncommon Skill. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. Add a. Spot Weakness too overpowered against Inflame. Flavor: Frequently twitches, especially when your pulse is high. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. Draw 2 cards. Slay the Spire is a deck building Roguelike game. First turn of the round. com The general answer to your question is draw. Deal 6(9) damage. Stunning-Equipment32. I played Spot Weakness. Reaper is a Rare Attack card for the Ironclad. #33. I played Spot Weakness. F3: Cleave or twin strike are both good options here. But the "cost" of collar is making yourself weaker in normal fights. You can now gain Strength at Rest Sites. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Spot weakness is a decent source of instant strength and its conditions are easily met. Sever Soul is an Attack card for the Ironclad. It deals 8 damage to every enemy, and counts as an attack on them all. 9. hey! I did see some other posts about Spot Weakness bugs. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. I played Spot Weakness. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. 1 / 4. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Spot Weakness. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. Each target is picked randomly from live targets for each attack. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. More Fandoms. The rest was just spent removing cards and picking up the odd defensive card. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Battle Trance is great. yea, pretty much all of this is spot on. Very few things in Slay the Spire truly are useless. It grants 5 Block, then Upgrades 1 card of your choice. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Good synergies: Demon Form, Spot Weakness, Limit Break, Dual Wield, the relics mentioned above, the healing flower relic, sources of vulnerable, Feed (max health in general) I will note that it can be easy to become overconfident with this card, because if you get strength scaling you will breeze through most of act 3. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. One of the major streamers said he prefers exhaust for 90% of runs. The Silent is from a group of hunters that undergo a rite of passage at some point. it's really powerful but the setup is annoying. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. 7 . hey! I did see some other posts about Spot Weakness bugs. 6) Transform a card - the result may be unpleasant. Call me with up to 10 [ [ name ]], where. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. Battle stance shouldn't be your only draw to begin with. When I started playing, it already had the effect it has now. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. hey! I did see some other posts about Spot Weakness bugs. Upon upgrade, it deals 10 more damage. So with that effect, the. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Overall I'm leaning pyramid though, 5. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. i pretty much only play the silent. You could stack block (harder strat) with barricade and go full on body slam. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. Add a copy of this card into your discard pile. 179K. Pommel strike is a very good card for. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Heavy Blade is crazy good with this strategy. My STR went from from 3 -> 6. Ironclad Card Tier List is based on different opinions, combined. Broken on chad. I almost forgot this was even a card before I was looking for cards for the poll and saw it. At, for example, the Act 1 boss, with a defensive deck, I might cycle. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. 1. I am 100. Currently available. If a Slay the Spire 2 were to be made, these would surely be included ReplyDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Headbutt is a Red attack card in Slay the Spire. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. Pray for Neow for a good relic. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. I found Inflame in comparison to Spot Weakness very weak overall. What we think of Twin Strike. It removes 2 Strength from the enemy, and then Exhausts. Repeatable stuff is the most valuable in terms of total energy saved, but 3 mana powers should also be upgraded just to make them less awkward to play. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. i've had perfect poison build decks, amazing shiv. If you get Reaper as well then GG. I played Spot Weakness. It commonly deals ~20 (27) damage - very comparable to Carnage. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). My STR went from from 3 -> 6. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Features. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. This does however mean that it cannot. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. If you have the right cards in the Slay the spire, then nothing’s tough. Discard build key cards: Tactician or Reflex. Who Needs Relics Achievement. This was just a weird, very clear issue. Effect+: Deal 8 damage. fandom. Be aware that Thunderclap can work with cards like bash by extending the duration of vulnerable without requiring damage on. For the rest of the combat, Exhausting a card immediately applies Block. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. What we think of Spot Weakness. More posts you may like. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Spot Weakness. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). But since I also was interedes in how cards got changed, I have seen the old version. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This can give you a lot more survivability in the long run. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But the "cost" of collar is making yourself weaker in normal fights. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. That with Medical Kit solves every fight. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). As a Common card, it can be found as a reward after combats. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Cryten. Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Slay the Spire. Either is fine. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. Slay the Spire. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. Searing Blow (if using this deck, also, the only other cards you need are double tap and whirlwind) > Whirlwind > Heavy Blade or Perfected Strike (only if using the respected deck) > Clash = Spot Weakness/Inflame > Card Draw (Offering/Battle Trance) > Bash > Block > Strike. Enemy has attack numbers above. I then applied. If you are struggling with playing fast I’d recommend to try an ironclad strength build. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set.